Design your product before you pay to build it
Research, wireframes and clickable prototypes that show how your website or app will work, so you can test it with real users and fix problems while they are still cheap to change.
- Fixed quoteScope and price agreed first
- Test earlyClickable prototype in weeks
- Every screen sizeMobile, tablet and desktop
- Yours to keepFigma files and design system
What we build
From one confusing checkout to a whole new product, we design around the people who will use it.
UX research and audits
Interviews, analytics and expert reviews that show where people get stuck and why they leave.
User flows and wireframes
Every journey mapped and laid out in simple screens, so structure is agreed before any styling.
Clickable prototypes
A tap-through version of your product to test with users, pitch to investors or brief developers.
UI design for web and mobile
Polished screens in your brand, designed for phones first and scaled up to desktop.
Design systems
Reusable colours, type, buttons and components that keep every new screen consistent.
Redesigns and usability fixes
Targeted fixes or a full refresh for products that look dated or lose users along the way.
Included in every design project
No add-ons for the basics. Each item is checked off before your site goes live.
User research
Short interviews or surveys with your real customers to ground every decision.
User flows
Each key journey mapped step by step, from first visit to finished task.
Wireframes
Low-detail screens to agree layout and content before visual design starts.
Clickable prototype
A linked prototype you can click through on your phone and share with others.
Responsive screens
Designs for mobile, tablet and desktop, not just one screen size.
Accessibility checks
Colour contrast, text sizes and tap targets checked against WCAG guidelines.
Feedback rounds
Structured review points at wireframe, design and prototype stage.
Developer handoff
Organised Figma files with specs, assets and a component library.
How your design comes together
Six steps, each with something you can see and approve before we move on.
Typical for a 15–25 screen website or app. Smaller fixes take days, larger products take longer.
- 1Week 1
Discovery workshop
A working session on your goals, users and competitors to agree what success looks like.
You get: Scope, timeline and fixed quote
- 2Weeks 1–2
Research and user flows
Short user interviews and analytics review, turned into clear journeys for each key task.
You get: Research notes and flows
- 3Weeks 2–3
Wireframes
Every screen laid out in simple form so structure and content are agreed early.
You get: Approved wireframes
- 4Weeks 3–5
Visual design
Final screens in your brand for mobile and desktop, with reviews along the way.
You get: Approved designs
- 5Week 5
Prototype and testing
A clickable prototype tested with a few real users, then refined based on what we learn.
You get: Tested prototype
- 6Week 6
Handover
Organised Figma files, design system and specs, ready for our team or yours to build.
You get: Files you own
What decides the cost
Every business needs something different, so we price the work you actually need. These are the things that move the number.
Get your fixed quote
A free 30-minute call, then a written scope and fixed price. No obligation to go ahead.
Request a quoteNumber of screens
A 10-screen app and a 60-screen platform need very different design time.
Research depth
A quick expert review costs less than interviews and testing with real users.
Platforms
Designing for web only, or for web, iOS and Android, changes the screen count.
Design system
A full reusable component library takes more time than one-off screens.
Brand starting point
Working from an existing brand is quicker than creating a visual style from scratch.
Interaction detail
Animations, micro-interactions and complex prototypes add design and testing time.
Built with proven tools
The tools we research, design, test and hand over with.
Figma
Framer
Miro
Maze
Hotjar
Google Analytics
Storybook
Notion
UI/UX design questions
Answers to what people usually ask before starting a design project.
Still have a question?
Ask us directly. A real person replies within 24 hours.
How much does UI/UX design cost?
It depends on the number of screens, research depth and platforms. After a free discovery call we send a written scope with a fixed quote, so you know the full price before we start.
How long does a design project take?
Designing a 15–25 screen website or app usually takes about 4–6 weeks, including research, wireframes, visual design and a tested prototype. Small usability fixes can take just a few days.
What is the difference between UI and UX design?
UX design is how the product works: the flows, structure and ease of use. UI design is how it looks: colours, type, buttons and layout. Good products need both, and we do them together.
Can you work with our existing brand or design system?
Yes. We follow your brand guidelines and existing components, and extend them where new screens need something that doesn't exist yet.
Do I get the design files?
Yes. You receive the full Figma files, the design system and all exported assets. They belong to you, and any developer can build from them.
Can your team also build what you design?
Yes. Our developers can build the website or app straight from the designs, which avoids handover gaps. You can also take the files to your own team.
Tell us about your project
Share a few details and we'll come back with honest advice, even if we're not the right fit.
What happens next
Step 1: We reply within 24 hours
A real person reads every message and writes back.
Step 2: 30-minute discovery call
We talk through your goals, users, timeline and budget.
Step 3: Written scope and fixed quote
You get a clear plan and price before any work starts.
